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{{npc infobox |
{{npc infobox |
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+ | | boxwidth = 33em |
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− | | imagealt = [[File:Ancient Dragon.png| |
+ | | imagealt = [[File:Ancient Dragon.png|390px]] |
| environment = Ruins |
| environment = Ruins |
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| type = Boss |
| type = Boss |
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| ai = Ancient Dragon AI |
| ai = Ancient Dragon AI |
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− | | |
+ | | life = {{difficulty value|3100|3410}} |
− | | life = 3100 / {{expert|3410}} |
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⚫ | |||
− | | debuff = Stoned |
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− | | debufftip = You are completely petrified! |
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− | | debuffchance = {{expert|50%}} |
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| knockback = 100 |
| knockback = 100 |
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− | | money = {{ |
+ | | money = {{value|0|6|70|0}} |
⚫ | |||
| Ancient Dragon Mask|1|14.28% |
| Ancient Dragon Mask|1|14.28% |
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| Ancient Times Edge|1|33% |
| Ancient Times Edge|1|33% |
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| Dragon Head|1|33% |
| Dragon Head|1|33% |
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| Swordstorm|1|33% |
| Swordstorm|1|33% |
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+ | | custom|{{item|Treasure Bag (Ancient Dragon)|Treasure Bag|note=(Ancient Dragon)|wrap=y}} |
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⚫ | |||
| image2 = Ancient Dragon map.png |
| image2 = Ancient Dragon map.png |
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| image2caption = Map icon |
| image2caption = Map icon |
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+ | | listexclude = yes |
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}} |
}} |
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The '''Ancient Dragon''' is a [[Pre-Hardmode]] [[boss]] that can be fought after the [[Tiki Totem (boss)|Tiki Totem]] has been defeated. This boss is completely optional and is actually more like fighting a normal [[enemy]]. |
The '''Ancient Dragon''' is a [[Pre-Hardmode]] [[boss]] that can be fought after the [[Tiki Totem (boss)|Tiki Totem]] has been defeated. This boss is completely optional and is actually more like fighting a normal [[enemy]]. |
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− | == |
+ | == Segments == |
+ | {| |
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⚫ | The Ancient Dragon will not spawn on its own. After the [[Tiki Totem (boss)|Tiki Totem]] has been defeated, [[Ruin Ghost]]s will spawn in the underground [[Ruins]] |
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+ | |-style="vertical-align:bottom" |
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− | |||
− | ==Summons== |
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− | {| align=left |
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|{{npc infobox |
|{{npc infobox |
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− | | |
+ | | type = Boss |
− | | |
+ | | name = Ancient Dragon Head |
+ | | ai = Worm AI |
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− | | life = 150 / {{expert|300}} |
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− | | |
+ | | life = {{dv|6,500|}} |
− | | |
+ | | damage = {{dv|39}} |
+ | | defense = 40 |
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+ | | immune1 = On Fire! |
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+ | | immune2 = Burning |
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+ | | immune3 = Ichor (debuff) |
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+ | | immune4 = Cursed Inferno |
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| knockback = 100 |
| knockback = 100 |
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+ | }} |
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+ | |{{npc infobox |
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+ | | type = Boss |
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+ | | name = Ancient Dragon Body |
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+ | | ai = Ancient Dragon AI |
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+ | | life = {{dv|3,100|4,805}} |
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+ | | damage = {{dv|90|157}} |
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⚫ | |||
+ | | knockback = 90 |
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+ | | money = {{value|0|25|0|0}} |
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+ | }} |
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+ | |{{npc infobox |
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+ | | type = Boss |
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+ | | name = Ancient Dragon Tail |
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+ | | ai = Worm AI |
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+ | | life = {{dv|3,100|4,805}} |
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+ | | damage = {{dv|28|49}} |
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+ | | defense = 12 |
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+ | | knockback = 90 |
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+ | | money = {{value|0|25|0|0}} |
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}} |
}} |
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|} |
|} |
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+ | |||
− | {{-}} |
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+ | == Spawn == |
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⚫ | The Ancient Dragon will not spawn on its own. After the [[Tiki Totem (boss)|Tiki Totem]] has been defeated, [[Ruin Ghost]]s will spawn in the underground [[Ruins]] mini-biome and also spawn if there is a substantial amount of [[Clay Brick]]s in an area. Ruin Ghosts holding a lantern have a chance of dropping a [[Rusty Lantern]], which can be used at a [[Ruin Altar]] to summon the Ancient Dragon. |
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== Behavior == |
== Behavior == |
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*Piercing weapons are highly effective, as damage on each body segment will be dealt to the Ancient Dragon's total HP. |
*Piercing weapons are highly effective, as damage on each body segment will be dealt to the Ancient Dragon's total HP. |
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*Consider a Summon damage build, as your minions will still be active while you're petrified. |
*Consider a Summon damage build, as your minions will still be active while you're petrified. |
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− | *Unlike other worm-type enemies, the Ancient Dragon is knocked back when struck by player attacks, making the fight extremely simple if the player has any minions or weapons that attack quickly |
+ | * Unlike other worm-type enemies, the Ancient Dragon is knocked back when struck by player attacks, making the fight extremely simple if the player has any minions or weapons that attack quickly |
== Trivia == |
== Trivia == |
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== History == |
== History == |
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− | {{history|Remastered 1.3.7|Introduced.}} |
+ | {{history|Remastered 1.3.1.7|Introduced.}} |
{{Master Template Characters |
{{Master Template Characters |
Latest revision as of 22:48, 15 December 2019
Ancient Dragon
Statistics
Type | Boss |
---|---|
Environment | Ruins |
AI Type | Ancient Dragon AI |
Max Life | 3100 / 3410 |
KB Resist | 100% |
The Ancient Dragon is a Pre-Hardmode boss that can be fought after the Tiki Totem has been defeated. This boss is completely optional and is actually more like fighting a normal enemy.
Segments[ | ]
Spawn[ | ]
The Ancient Dragon will not spawn on its own. After the Tiki Totem has been defeated, Ruin Ghosts will spawn in the underground Ruins mini-biome and also spawn if there is a substantial amount of Clay Bricks in an area. Ruin Ghosts holding a lantern have a chance of dropping a Rusty Lantern, which can be used at a Ruin Altar to summon the Ancient Dragon.
Behavior[ | ]
The Ancient Dragon burrows through blocks while trying to reach the player. When it reaches 50% of its' health, each body segment can shear off when hit, turning into a Baby Dragon.
Attacks[ | ]
- The Ancient Dragon charges towards the player.
Expert Mode[ | ]
- The Ancient Dragon can inflict the Stoned debuff for 4 seconds when damages the player.
Notes[ | ]
- The Ancient Dragon can be summoned at any time of day.
- It will burrow down offscreen and despawn when outside the Ruins.
Tips[ | ]
- For strategies on how to defeat the Ancient Dragon see Guide:Ancient Dragon Strategies.
- Piercing weapons are highly effective, as damage on each body segment will be dealt to the Ancient Dragon's total HP.
- Consider a Summon damage build, as your minions will still be active while you're petrified.
- Unlike other worm-type enemies, the Ancient Dragon is knocked back when struck by player attacks, making the fight extremely simple if the player has any minions or weapons that attack quickly
Trivia[ | ]
History[ | ]
- Remastered 1.3.1.7: Introduced.
Characters: Pre-Hardmode Enemies • Hardmode Enemies • Tremode Enemies • Event Enemies • Bosses • Friendly NPCs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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