Guide:Alchemist Class Setup

The Tremor Mod adds a new class, the Alchemist Class which specializes in throwing flasks and gun-like sprayers Tremor also adds many bosses, in which classes should be optimized in order to efficiently succeed. This is a guide that will show recommended weapon and equipment builds for the Alchemist Class at various points in the game's progression.

All weapons, items and accessories will have these letters in brackets depending on how much damage they deal and how easy they are to obtain and they are:

(A) - Neccessary (B) - Good, but not outstanding (C) - Worse than B, but not terrible

Items restricted to Expert Mode will be italicized.

Pre-Bosses
At this stage you have limited options and many flasks are hard to create early on. The first armor set is also not available until Eye of Cthulhu.

Weapons
- Basic Flask (A)

- Lesser Healing Flask (B)

- Lesser Mana Flask (B)

- Lesser Poison Flask (B)

- Basic Sprayer(B)

Armor
Gold / Platinum armor (B)

Accessories
Alchemist Spark(A)

Hermes Boots(A)

Cloud/Blizzard/Sandstorm in a bottle(A)

Pre-Skeletron
Now that you've defeated the Eye of Cthulhu, the Alchemist NPC has moved in and you can now buy and obtain flasks easier. The Knight and Archer can also sell Chain and Leather armour respectively, allowing the player to craft Chemist armor.

Weapons
- Boom Flask(A)

- Burning Flask(A)

- Basic Sprayer(A)

- Lesser Healing Flask (B)

- Lesser Mana Flask (B)

- Lesser Poison Flask (B)

Armor
Chemist armor (A)

Accessories
Alchemist Spark(A)

The Nitro (B)

Hazardous Chemicals (B)

Spectre/Lightning/Frostspark Boots(A)

Cloud/Blizzard/Sandstorm in a Bottle(A)

Shark Tooth Necklace(B)

Band of Regeneration(C)

Shield of Cthulhu(A)

Worm Scarf(A)

Pre-Hardmode
Defeating Skeletron unlocks Plague armor, as well as the ability to buy Gold Flasks from the Alchemist which not only bring money but a lot of damage.

Weapons
- Boom Flask(A)

- Burning Flask(A)

- Basic Sprayer(A)

- Gold Flask(A)

- Lesser Healing Flask (B)

- Lesser Mana Flask (C)

- Lesser Poison Flask (C)

Armor
Plague armor (A)

Accessories
Alchemist Focus(A)

Death Formula (A)

Reinforced Burst (B)

Hazardous Chemicals (B)

Lightning/Frostspark Boots(A)

Cloud/Blizzard/Sandstorm in a Balloon(A)

Shark Tooth Necklace(B)

Shield of Cthulhu(A)

Worm Scarf(A)

Pre-Alchemaster
Now that you've defeated the Wall of Flesh, you can now get Hardmode Ore sets which have Visage helmet options which supports alchemical weapons. The Alchemist now sells new weapons and some others are now craftable.

Weapons
- Crystal Flask(A)

- Duke Flask(B)

- Big Healing Flask(A)

- Big Mana Flask(B)

- Extended Boom Flask(A)

- Extended Burning Flask(A)

- Extended Freeze Flask(A)

- Basic Sprayer(A)

- Big Venom Flask (B)

Armor
Titanium armor (A)

Adamantite armor (B)

Orichalcum armor (B)

Accessories
Alchemist Soul(A)

Cursed Cauldron (A)

Reinforced Burst (B)

Lightning/Frostspark Boots(B)

Frozen/Flame/Leaf Wings (A)

Alchemist Emblem (A)

Shield of Cthulhu(A)

Worm Scarf(A)

Pre-Mech Bosses
The Alchemaster drops several new flasks and the Long Fuse accessory and the Alchemist sells a couple new items, other than that the loadout doesn't change much.

Weapons
- Crystal Flask(A)

- Duke Flask(B)

- Big Healing Flask(A)

- Big Mana Flask(B)

- Extended Boom Flask(A)

- Sparking Flask (B)

- Plague Flask (B)

- Extended Burning Flask(A)

- Extended Freeze Flask(A)

- Basic Sprayer(A)

- Big Venom Flask (B)

Armor
Titanium armor (A)

Adamantite armor (B)

Orichalcum armor (B)

Accessories
Alchemist Soul(A)

Cursed Cauldron (A)

Reinforced Burst (B)

The Pyro (B)

Lightning/Frostspark Boots(B)

Frozen/Flame/Leaf Wings (A)

Alchemist Emblem (A)

Shield of Cthulhu(A)

Worm Scarf(A)

Golden Star(A)

Long Fuse (B)

Pre-Plantera
The Mechanical Bosses drop Hallowed Bars which can also make a Visage helmet option for Alchemists, and in addition to that all Mechanical Bosses have a chance to drop Mecha Sprayers and Flask Cores. Chlorophyte armour is also available at this point, with a Visage of course. The Pixie Queen doesn't drop anything for alchemists.

Weapons
- Crystal Flask(A)

- Duke Flask(B)

- Big Healing Flask(A)

- Big Mana Flask(B)

- Extended Boom Flask(A)

- Sparking Flask (B)

- Plague Flask (B)

- Extended Burning Flask(A)

- Extended Freeze Flask(A)

- Mecha Sprayer(A)

- Basic Sprayer(B)

- Big Venom Flask (B)

Armor
Chlorophyte armor (A)

Hallowed armor (B)

Titanium armor (B)

Accessories
Alchemist Soul(A)

Flask Core(A)

Cursed Cauldron (A)

Reinforced Burst (B)

The Chemikaze(B)

Lightning/Frostspark Boots(C)

Frozen/Flame/Leaf Wings (A)

Alchemist Emblem (A)

Shield of Cthulhu(B)

Worm Scarf(A)

Golden Star(A)

Long Fuse (B)

Pre-Golem
After defeating the Wall of Shadows, the Phantom Flask is available (Unsure, please confirm/delete with an edit). There are no better armor sets until Tremode, unfortunatly.

Weapons
- Crystal Flask(A)

- Phantom Flask(A)

- Duke Flask(B)

- Big Healing Flask(B)

- Big Mana Flask(B)

- Extended Boom Flask(A)

- Sparking Flask (C)

- Plague Flask (C)

- Extended Burning Flask(A)

- Extended Freeze Flask(B)

- Mecha Sprayer(A)

- Basic Sprayer(B)

Armor
Chlorophyte armor (A)

Accessories
Flask Core(A)

Alchemist Soul(B)

Cursed Cauldron (A)

Reinforced Burst (B)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Wings (A)

Long Fuse (B)

Alchemist Emblem (B)

Shield of Cthulhu(B)

Worm Scarf(A)

Golden Star(B)

Pre-Lunar Events
No major upgrades happen between Golem and the Lunatic Cultist, however by now you should have fought Duke Fishron for Duke Flasks, a very powerful flask weapon. The Martian Saucer drops the Martian Sprayer, an incredibly powerful sprayer and the best until the start of Tremode.

Weapons
- Crystal Flask(B)

- Martian Sprayer(A)

- Phantom Flask(A)

- Duke Flask(A)

- Big Healing Flask(C)

- Big Mana Flask(C)

- Extended Boom Flask(B)

- Extended Burning Flask(B)

- Extended Freeze Flask(B)

Armor
Chlorophyte armor (A)

Accessories
Flask Core(A)

Cursed Cauldron (A)

Amplified Enchantment Solution(B)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Wings (A)

Long Fuse (B)

Alchemist Emblem (C)

Shield of Cthulhu(B)

Worm Scarf(A)

Golden Star(C)

Pre-Tremode
After defeating the Nova Pillar, you now have access to the Nova Flask and Nova Sprayer. Many of your previously effective flasks will become obsolete in the Moon Lord fight, and the Long Fuse is neccessary to be able to reach the eyes of the Moon Lord. The Nova Sprayer doesn't use Flasks as ammo, so the Martian Sprayer is still an extremely effective weapon when paired with Phantom Flasks.

Weapons
- Nova Flask(A)

- Martian Sprayer(A)

- Nova Sprayer(A)

- Phantom Flask(A)

- Duke Flask(B)

- Big Healing Flask(C)

- Extended Boom Flask(C)

- Crystal Flask(C)

Armor
Chlorophyte armor (A)

Accessories
Flask Core(A)

Cursed Cauldron (A)

Amplified Enchantment Solution(B)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Wings (A)

Long Fuse (A)

Worm Scarf(A)

Pre-Dark Emperor
Tremode brings many new weapons and your old weapons start to become useless against new enemies and bosses. Most of your items here come from the Lunar Events, Luminite and crafting with Tremode materials. You also should have Nova armor from the Moon Lord by now.

Weapons
- Cluster Flask(A)

- Nightmare Sprayer(A)

- Nova Sprayer(B)

- Moon Dust Flask(A)

- Super Healing Flask(A)

- Super Mana Flask(B)

- Nova Flask(B)

- Phantom Flask(C)

Armor
Nova armor(A)

Accessories
Flask Core(A)

Cursed Cauldron (B)

Amplified Enchantment Solution(B)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Nova Wings (A)

Long Fuse (B)

Worm Scarf(B)

Pre-Brutallisk
Upon defeating the Dark Emperor, Shadowmaster Armor is now available as a more damaging and defensive set compared to Nova Armor.

Weapons
- Cluster Flask(A)

- Nightmare Sprayer(A)

- Nova Sprayer(B)

- Moon Dust Flask(A)

- Super Healing Flask(A)

- Super Mana Flask(B)

- Nova Flask(B)

- Phantom Flask(C)

Armor
Nova armor(A)

Shadowmaster armor(A)

Accessories
Flask Core(A)

Cursed Cauldron (B)

Amplified Enchantment Solution(B)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Nova Wings (A)

Long Fuse (B)

Worm Scarf(B)

Pre-Space Whale and Trinity
The Brutallisk also unlocks a new alchemist set, the White Master armor, a set based around life regen and even more defense but slightly less damage output than Shadowmaster.

The Space Whale doesn't unlock anything for Alchemists so players will likely have to keep the same setup for Trinity and maybe even Andas.

Weapons
- Cluster Flask(A)

- Nightmare Sprayer(A)

- Nova Sprayer(C)

- Moon Dust Flask(A)

- Super Healing Flask(A)

- Super Mana Flask(B)

- Nova Flask(B)

- Phantom Flask(C)

Armor
Nova armor(B)

Shadowmaster armor(A)

White Master armor(A)

Accessories
Flask Core(A)

Cursed Cauldron (B)

Amplified Enchantment Solution(B)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Nova Wings (A)

Long Fuse (B)

Worm Scarf(B)

Pre-Andas
There are no alchemist sets after Brutallisk, so the player will either have to stick with the older alchemist sets or use all-round sets, including Omnikron armor, which is unlocked after the Trinity.

Weapons
- Cluster Flask(A)

- Nightmare Sprayer(A)

- Moon Dust Flask(A)

- Super Healing Flask(A)

- Super Mana Flask(B)

Armor
Nova armor(B)

Omnikron armor(A)

Shadowmaster armor(A)

White Master armor(A)

Accessories
Flask Core(A)

Cursed Cauldron (B)

Amplified Enchantment Solution(C)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Nova Wings (A)

Long Fuse (B)

Worm Scarf(B)

Endgame
Upon defeating Andas, Hades armor is available, which is considered the endgame armor set.

Weapons
- Cluster Flask(A)

- Nightmare Sprayer(A)

- Moon Dust Flask(A)

- Super Healing Flask(A)

- Super Mana Flask(B)

Armor
Nova armar(C)

Hades arlor(A)

Onichan kron armor(B)

Shadowmaster armor(B)

Whingaste Master potion(A)

Accessories
Flask Core(A)

Cursed Cauldron (B)

Amplified Enchantment Solution(C)

Master Alchemist Glove(A)

Bottled Cthulhu Blood(A)

Nova Wings (A)

Long Fuse (B)

Worm Scarf(B)